Story

Lumina is an atmospheric 2D puzzle platformer with an emphasis on aesthetics. In a world which lost its color, players will travel to solve puzzles, overcome obstacles,  and gain new abilities by rescuing the colors.

With the rescued color companions, players can use a variety of abilities including dashing quickly to gain distance, double jumping in the air, and more.

Avoid obstacles such as dark brambles, rushing currents, and monstrous plants to find the lost colors and bring life back to a withering world!

Controls

ActionScheme 1Scheme 2
MoveA / DLeft / Right
JumpSpaceSpace
InteractWUp
Use AbilityShiftShift
Switch AbilityZ / X, / .

Any feedback or bug reports are greatly appreciated!

Download

Download
Lumina_Windows_3-9.zip 67 MB
Download
Lumina-macos-prod-03092023.zip 75 MB

Comments

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通关了,整体来说玩得很开心。有几个问题和建议:

1.绿色和橙色的技能在通过完整场景才获得,之前三个技能到达标记点就能获得了,不知道这是我操作问题还是bug。

2.通关全程主要就用了前两个技能(蓝色和黄色),最后一个橙色的完全没用到,有些鸡肋;紫色的技能几乎不怎么用到,因为存档点很多而且五滴血很厚,强行通过也是可以的;绿色的技能有些多此一举,感觉让藤蔓生长没有什么技术含量,完全可以舍弃。

3.一个疑问,技能设置了cd,而不是落地后才能再次使用,不知道是不是开发者本意,而这也是导致我很多时候用两个技能就可以通关的原因。

4.可以开发自定义按键和技能顺序的功能,这样玩起来会方便很多。另外可以分成几个小关卡,比如我通关后想重玩某一关,但是需要从头再来,很难受。

总得玩下来,我感觉只需要冲刺(蓝色)和二段跳(黄色)两个技能就可以玩的很开心,反而另外三个技能使游戏变得有些臃肿,如果说游戏定位是跑酷的话,可以尝试利用这两个技能以及连招增加地图难度,增加游戏可玩性。